To design around this game, the designer must acknowledge the strengths and weaknesses of the game. This resulted in the adding of ziplines and vault-able pieces scattered throughout the area to have players continue their momentum wherever they went. It was essential for me to have every area within the world allow the player to flow through it, and have every objective be approachable multiple ways. Dying Light relies on the ability for the player to treat their area like a jungle gym, allowing them to express themselves through how they maneuver around the environment. This includes multiple quests, loot drops for players to find, and characters to flesh out the world. My main goal with this project was to successfully design an encapsulated open world for the player to explore. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |